# Pixelate ## Docs - [Animation capture mode for sprite sheets](https://docs.tomblack.ca/capture-modes/animation.md): Use Animation mode to render every frame of one or more AnimationClips into a pixel-art sprite sheet atlas, automatically sliced and pivot-configured. - [Image capture mode for static sprites](https://docs.tomblack.ca/capture-modes/image.md): Use Image mode to capture a single frame from a 3D model and export it as a pixel-art PNG sprite with an optional normal map. - [Particles capture mode for VFX sprite sheets](https://docs.tomblack.ca/capture-modes/particles.md): Use Particles mode to simulate a ParticleSystem in the Editor and capture every frame as a pixel-art sprite sheet for 2D VFX animations. - [Lighting styles for pixel-art sprite sheets](https://docs.tomblack.ca/color-lighting/lighting-styles.md): Choose how Pixelate encodes lighting in your sprite sheet: a normal-map pair for real-time lighting, cell-shaded baked shading, or standard Unity lit output. - [Normal maps for real-time 2D sprite lighting](https://docs.tomblack.ca/color-lighting/normal-maps.md): Enable normal map output in Pixelate to give your pixel-art sprites depth and real-time directional lighting, without any 3D rendering at runtime. - [Palette options for pixel-art sprite sheets](https://docs.tomblack.ca/color-lighting/palette-options.md): Control how Pixelate reduces and maps colors in your sprite sheet output, from automatic K-means clustering to a fully custom palette texture. - [PixelateSettings ScriptableObject reference](https://docs.tomblack.ca/configuration/advanced-settings.md): Configure palette thresholds, dithering, cell shading, and URP material output using the PixelateSettings ScriptableObject assigned to your capture manager. - [PixelateCaptureManager settings reference](https://docs.tomblack.ca/configuration/capture-settings.md): Every PixelateCaptureManager Inspector option explained — target, camera, cell size, FPS, pivot, palette, export path, and atlas size limits. - [Built-in and URP render pipeline setup for Pixelate](https://docs.tomblack.ca/configuration/render-pipelines.md): Which Pixelate package to install for Built-in or URP, how each pipeline affects shaders and runtime sprite lighting, and a side-by-side comparison. - [Pixelate FAQ: common questions answered](https://docs.tomblack.ca/faq.md): Answers to the most frequently asked questions about Pixelate — render pipeline support, lighting, palette options, sprite slicing, and more. - [Convert a 3D animation to a 2D pixel-art sprite sheet](https://docs.tomblack.ca/guides/3d-to-2d-animation.md): A complete walkthrough of the Pixelate workflow — from importing a 3D model into Unity to a finished, sliced pixel-art sprite sheet ready for your game. - [Apply a custom color palette to your pixel-art sprites](https://docs.tomblack.ca/guides/custom-palette.md): How to create a palette texture, configure its import settings, and assign it to Pixelate so your sprite sheet uses only your chosen colors. - [Set up sprite animations from a Pixelate sprite sheet](https://docs.tomblack.ca/guides/sprite-animation-setup.md): How to slice a Pixelate-generated sprite sheet, create Unity animation clips, and set up material swapping for normal-mapped animations. - [Use Pixelate with Universal Render Pipeline](https://docs.tomblack.ca/guides/using-with-urp.md): Step-by-step guide to capturing pixel-art sprites and enabling real-time 2D lighting with Pixelate in a Unity URP project. - [Install Pixelate: import the package and verify setup](https://docs.tomblack.ca/installation.md): Import the correct Pixelate .unitypackage for your render pipeline, install the required 2D Sprite package, and verify the folder structure before capturing. - [What is Pixelate? 3D-to-2D sprite sheet tool for Unity](https://docs.tomblack.ca/introduction.md): Pixelate converts 3D models and animations into 2D pixel-art sprite sheets with normal maps and real-time lighting — directly inside the Unity Editor. - [Quickstart: Capture Your First Sprite Sheet](https://docs.tomblack.ca/quickstart.md): A nine-step walkthrough that takes you from a raw 3D model to a pixel-art sprite sheet — with optional normal-map lighting and animation clip setup. - [Troubleshoot common Pixelate issues](https://docs.tomblack.ca/troubleshooting.md): Fixes for the most common problems in Pixelate — wrong colors, broken lighting, capture errors, missing normal maps, and sprite slicing issues.