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Documentation Index

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Pixelate is a Unity Editor tool that lets you convert any 3D model or animation directly into a 2D pixel-art sprite sheet — complete with normal maps for real-time lighting. Whether you’re building a retro RPG, a side-scrolling platformer, or a stylized 2D game, Pixelate eliminates the need to hand-draw every frame.

Installation

Import the Pixelate .unitypackage into your Unity project and set up the Capturing scene.

Quick Start

Capture your first sprite sheet in under five minutes with the step-by-step guide.

Capture Modes

Capture static images, full animations, or particle systems with dedicated capture modes.

Color & Lighting

Control palettes, dithering, cell shading, and normal maps for your pixel-art style.

URP Guide

Step-by-step instructions for using Pixelate with Universal Render Pipeline.

FAQ & Troubleshooting

Answers to common questions and fixes for the most frequent issues.

How it works

1

Import your 3D model

Bring your 3D model and animations into Unity. Pixelate works best with flat/unlit colors, but textured models are supported too.
2

Set up the Capturing scene

Open the Capturing scene included with Pixelate, drop in your model, and configure the PixelateCaptureManager component.
3

Click Capture

Choose your capture mode (image, animation, or particles), set your cell size and FPS, then click Capture to generate your sprite sheet and normal map.
4

Use your sprite sheet

Apply the output textures to a material and use them in your 2D scene with full real-time lighting support.