Pixelate is a Unity Editor tool that lets you convert any 3D model or animation directly into a 2D pixel-art sprite sheet — complete with normal maps for real-time lighting. Whether you’re building a retro RPG, a side-scrolling platformer, or a stylized 2D game, Pixelate eliminates the need to hand-draw every frame.Documentation Index
Fetch the complete documentation index at: https://docs.tomblack.ca/llms.txt
Use this file to discover all available pages before exploring further.
Installation
Import the Pixelate
.unitypackage into your Unity project and set up the Capturing scene.Quick Start
Capture your first sprite sheet in under five minutes with the step-by-step guide.
Capture Modes
Capture static images, full animations, or particle systems with dedicated capture modes.
Color & Lighting
Control palettes, dithering, cell shading, and normal maps for your pixel-art style.
URP Guide
Step-by-step instructions for using Pixelate with Universal Render Pipeline.
FAQ & Troubleshooting
Answers to common questions and fixes for the most frequent issues.
How it works
Import your 3D model
Bring your 3D model and animations into Unity. Pixelate works best with flat/unlit colors, but textured models are supported too.
Set up the Capturing scene
Open the Capturing scene included with Pixelate, drop in your model, and configure the
PixelateCaptureManager component.Click Capture
Choose your capture mode (image, animation, or particles), set your cell size and FPS, then click Capture to generate your sprite sheet and normal map.
Need help? Join the Pixelate Discord community or email tomblackbusiness@gmail.com.