Pixelate ships as a set ofDocumentation Index
Fetch the complete documentation index at: https://docs.tomblack.ca/llms.txt
Use this file to discover all available pages before exploring further.
.unitypackage files. You choose which package to import based on your render pipeline, then install one required dependency from the Unity Package Manager. This page walks you through the full process from download to a verified project setup.
Unity version requirements
Pixelate usesUnityEditor APIs that are available in Unity 2020.3 LTS and later. For URP support, your project must target Unity 2021.2 or later where the Universal Render Pipeline package reached a stable API surface.
Packages included
The asset download contains three.unitypackage files:
| File | When to use |
|---|---|
Pixelate.unitypackage | Built-in Render Pipeline projects. Includes all core assets, shaders, and the Capturing scene. |
PixelateNew.unitypackage | Built-in Render Pipeline projects that need the latest version of the core package. |
PixelateSRP.unitypackage | Universal Render Pipeline (URP) projects. Includes URP-compatible shaders in place of the Built-in variants. |
Step 1 — Install the 2D Sprite package
Before importing Pixelate, install the 2D Sprite package from the Unity Package Manager. This package provides the sprite slicing and atlas functionality that Pixelate relies on to set up your captured sprite sheet correctly.- Open Window > Package Manager.
- Set the package source to Unity Registry using the dropdown in the top-left.
- Search for
2D Sprite. - Select the result and click Install.
The 2D Sprite package is mandatory. Without it, sprite slicing on the captured texture will not work and you will not be able to split the sprite sheet into individual frames.
Step 2 — (URP only) Verify the Universal Render Pipeline package
If your project uses URP, confirm that the Universal Render Pipeline package is installed before importingPixelateSRP.unitypackage.
- Open Window > Package Manager.
- Confirm Universal RP appears in the In Project list.
- If it is missing, install it from Unity Registry before continuing.
Step 3 — Import the .unitypackage
- In Unity, open Assets > Import Package > Custom Package.
- Navigate to the
.unitypackagefile you downloaded. - Click Open. Unity displays an import dialog listing all assets in the package.
- Leave all assets checked and click Import.
Folder structure after import
After a successful import, the following folders appear under your project’sAssets/ directory:
Included scenes
- Capturing — The scene you open to capture sprite sheets. It contains a pre-configured camera rig, a
PixelateCaptureManagercomponent, and a placeholder character you replace with your own model. - Visualize — A testing scene with a
Directional Lightand a sprite renderer set up with the correct material. Use it to verify that your captured normal maps produce the expected lighting before integrating sprites into your main project.